I am a 3D Environment Artist/generalist specializing in creating large env spaces and hard surface modelling with strong instincts for game design and user experience. 5 years of industry experience at Velan Studios shipping multiple titles where I also gained experience in outsource management, style development, and pipeline creation. In addition to 3D art Im also interested in light coding and tool building to improve my workflow. I enjoy working in fast paced environments where I get to interact with different teams, learn about the other disciplines, and how I can support development across the project.