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Michael Andrews
Michael Andrews
3D Environment Artist / Hard Surface / Generalist
Albany, United States

Summary

I am a 3D Environment Artist/generalist specializing in creating large env spaces and hard surface modelling with strong instincts for game design and user experience. 5 years of industry experience at Velan Studios shipping multiple titles where I also gained experience in outsource management, style development, and pipeline creation. In addition to 3D art Im also interested in light coding and tool building to improve my workflow. I enjoy working in fast paced environments where I get to interact with different teams, learn about the other disciplines, and how I can support development across the project.

Skills

3D ModelingEnvironment ModelingHard Surface ModelingPBR Texturing

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush

Productions

    • Video Game
      Hotwheels: Rift Rally
    • Year
      2023
    • Role
      Vehicle Artist
    • Company
      Velan Studios
    • Video Game
      Knockout City
    • Year
      2021
    • Role
      Environment Artist
    • Company
      Velan Studios

Experience

  • Senior Visual Designer at Endava
    Remote
    February 2024 - Present

  • Environment Artist at Velan Studios
    Troy, US
    June 2019 - February 2024