This was the 2nd map I worked on for Knockout City. I did the modeling and textures application for the noodle shop, parking garage interior, and other miscellaneous areas and props around the map. Tristan Meere made the tileable textures. Brennan Howell, Erik McKenney, and Cory Hamilton did other areas of the map, as well as miscellaneous work. Steve Buchholz was the lead and did the lighting and misc work. Breakout and breakdown shots coming soon!